<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Super Mario World vs. the Many-Worlds Interpretation of Quantum Physics</title>
	<atom:link href="http://msm.runhello.com/?feed=rss2&#038;p=20" rel="self" type="application/rss+xml" />
	<link>http://msm.runhello.com/?p=20</link>
	<description></description>
	<lastBuildDate>Sun, 05 Sep 2010 04:00:32 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: zOMGamez!!!!1!11eleven&#187; Blog Archive &#187; Jumpman is retro, fun, and free</title>
		<link>http://msm.runhello.com/?p=20&#038;cpage=4#comment-119719</link>
		<dc:creator>zOMGamez!!!!1!11eleven&#187; Blog Archive &#187; Jumpman is retro, fun, and free</dc:creator>
		<pubDate>Mon, 22 Mar 2010 19:42:51 +0000</pubDate>
		<guid isPermaLink="false">http://msm.grumpybumpers.com/?p=20#comment-119719</guid>
		<description>[...] smart and interesting fellow whose blog posts include lengthy discussions on Quantum Physics. His hacked SNES9X code for rendering multiple attempts on Super Mario World is particularly [...]</description>
		<content:encoded><![CDATA[<p>[...] smart and interesting fellow whose blog posts include lengthy discussions on Quantum Physics. His hacked SNES9X code for rendering multiple attempts on Super Mario World is particularly [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nimbiosis</title>
		<link>http://msm.runhello.com/?p=20&#038;cpage=4#comment-118813</link>
		<dc:creator>Nimbiosis</dc:creator>
		<pubDate>Thu, 04 Mar 2010 18:26:19 +0000</pubDate>
		<guid isPermaLink="false">http://msm.grumpybumpers.com/?p=20#comment-118813</guid>
		<description>Great article! Love the apt comparison!</description>
		<content:encoded><![CDATA[<p>Great article! Love the apt comparison!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MadMel</title>
		<link>http://msm.runhello.com/?p=20&#038;cpage=4#comment-117751</link>
		<dc:creator>MadMel</dc:creator>
		<pubDate>Fri, 19 Feb 2010 06:36:56 +0000</pubDate>
		<guid isPermaLink="false">http://msm.grumpybumpers.com/?p=20#comment-117751</guid>
		<description>hey MCC,

your idea blew my mind, and i tried in vain to get your version of snes9x working an a mac emu
sadly its just not possible =(

i was wondering if you had made any progress on getting the export to work on windows, or if you are still working on this at all</description>
		<content:encoded><![CDATA[<p>hey MCC,</p>
<p>your idea blew my mind, and i tried in vain to get your version of snes9x working an a mac emu<br />
sadly its just not possible =(</p>
<p>i was wondering if you had made any progress on getting the export to work on windows, or if you are still working on this at all</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MerryMichaelmas</title>
		<link>http://msm.runhello.com/?p=20&#038;cpage=4#comment-115616</link>
		<dc:creator>MerryMichaelmas</dc:creator>
		<pubDate>Wed, 10 Feb 2010 20:01:37 +0000</pubDate>
		<guid isPermaLink="false">http://msm.grumpybumpers.com/?p=20#comment-115616</guid>
		<description>I just lost like a whole day of my life when my 20k+ frame TAS on Snes9X v1.51 went out of sync after like 3k+ frames. I had completed over 7 levels of a nearly perfectly frame-optimized Super Mario World hack and the de-sync (during a shell jump too!) has me dying at the beginning of the second level.
I have also tried using Snes9X v1.52 which also plays the TAS incorrectly and further more has music issues where the music does not load for certain ROM&#039;s only (but sound effects do). All sound channels are enabled and settings at default. I have Windows.</description>
		<content:encoded><![CDATA[<p>I just lost like a whole day of my life when my 20k+ frame TAS on Snes9X v1.51 went out of sync after like 3k+ frames. I had completed over 7 levels of a nearly perfectly frame-optimized Super Mario World hack and the de-sync (during a shell jump too!) has me dying at the beginning of the second level.<br />
I have also tried using Snes9X v1.52 which also plays the TAS incorrectly and further more has music issues where the music does not load for certain ROM&#8217;s only (but sound effects do). All sound channels are enabled and settings at default. I have Windows.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jacob Palmer</title>
		<link>http://msm.runhello.com/?p=20&#038;cpage=4#comment-114052</link>
		<dc:creator>Jacob Palmer</dc:creator>
		<pubDate>Wed, 03 Feb 2010 02:01:18 +0000</pubDate>
		<guid isPermaLink="false">http://msm.grumpybumpers.com/?p=20#comment-114052</guid>
		<description>Wow, that is really great, but I can not understand a thing you said at the same time.</description>
		<content:encoded><![CDATA[<p>Wow, that is really great, but I can not understand a thing you said at the same time.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JJokerDude</title>
		<link>http://msm.runhello.com/?p=20&#038;cpage=3#comment-109168</link>
		<dc:creator>JJokerDude</dc:creator>
		<pubDate>Sat, 28 Nov 2009 17:49:18 +0000</pubDate>
		<guid isPermaLink="false">http://msm.grumpybumpers.com/?p=20#comment-109168</guid>
		<description>This is amazing, to say the least.

However, I&#039;m having trouble executing this myself... I&#039;m using the Mac OS X version of your modified SNES 9x, and I&#039;m following your directions... But when I Freeze or Defrost a savestate while recording, the recording stops. I just spent an hour playing a stage in Castlevania: Dracula X over and over, only to find that my recording stops right after the first death.

Am I doing it right?</description>
		<content:encoded><![CDATA[<p>This is amazing, to say the least.</p>
<p>However, I&#8217;m having trouble executing this myself&#8230; I&#8217;m using the Mac OS X version of your modified SNES 9x, and I&#8217;m following your directions&#8230; But when I Freeze or Defrost a savestate while recording, the recording stops. I just spent an hour playing a stage in Castlevania: Dracula X over and over, only to find that my recording stops right after the first death.</p>
<p>Am I doing it right?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Porter</title>
		<link>http://msm.runhello.com/?p=20&#038;cpage=3#comment-107095</link>
		<dc:creator>Porter</dc:creator>
		<pubDate>Tue, 27 Oct 2009 03:38:38 +0000</pubDate>
		<guid isPermaLink="false">http://msm.grumpybumpers.com/?p=20#comment-107095</guid>
		<description>That&#039;s insane haha, excellent explanation of quantum physics.</description>
		<content:encoded><![CDATA[<p>That&#8217;s insane haha, excellent explanation of quantum physics.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: the man</title>
		<link>http://msm.runhello.com/?p=20&#038;cpage=3#comment-102568</link>
		<dc:creator>the man</dc:creator>
		<pubDate>Sat, 05 Sep 2009 19:13:49 +0000</pubDate>
		<guid isPermaLink="false">http://msm.grumpybumpers.com/?p=20#comment-102568</guid>
		<description>in code</description>
		<content:encoded><![CDATA[<p>in code</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: the man</title>
		<link>http://msm.runhello.com/?p=20&#038;cpage=3#comment-102567</link>
		<dc:creator>the man</dc:creator>
		<pubDate>Sat, 05 Sep 2009 19:12:10 +0000</pubDate>
		<guid isPermaLink="false">http://msm.grumpybumpers.com/?p=20#comment-102567</guid>
		<description>how do you do the mario duble?plz rply</description>
		<content:encoded><![CDATA[<p>how do you do the mario duble?plz rply</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jaysc</title>
		<link>http://msm.runhello.com/?p=20&#038;cpage=3#comment-101955</link>
		<dc:creator>Jaysc</dc:creator>
		<pubDate>Mon, 31 Aug 2009 19:19:17 +0000</pubDate>
		<guid isPermaLink="false">http://msm.grumpybumpers.com/?p=20#comment-101955</guid>
		<description>Good to know your still here! Thanks for replying. I thought everyone would of forgot about this.

thanks.</description>
		<content:encoded><![CDATA[<p>Good to know your still here! Thanks for replying. I thought everyone would of forgot about this.</p>
<p>thanks.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
