Breathe

Made in 48 hours for the Ludum Dare 23 competition. The game is over when the music stops.

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You can find the Ludum Dare competition entry page for the game here.

The game is based on this cellular automata. It requires an OpenGL 2.0 compatible computer to run.

4 Responses to “Breathe”

  1. mcc Says:

    Version 1.0.1

    I updated this a few hours after the deadline to fix a problem where with certain monitor resolutions (like, 1280×1024, anything with a 1.25 aspect ratio) you’d get stuck on the fourth screen. If you want to see the originally submitted version for some reason it’s here.

  2. Garrett Says:

    Whoa crazy. I’ve created my own cellular automata in c++ it ran in the command line and was fiddly. Yours is much prettier.

  3. mcc Says:

    Garrett: Thanks! The fun thing here is that the cellular automata implementation here is actually in GLSL (pixel shader language). So basically this entire game is running inside the video card :D

  4. mcc Says:

    Final judging results: Out of 1072 games, this one ranked:

    #28 for Mood (3.77/5)
    #59 for Audio (3.57/5)
    #94 for Graphics (3.87/5)
    #133 for Innovation (3.60/5)
    #380 for Overall (3.06/5)
    #408 for Fun (2.87/5)
    #837 for Theme (2.00/5)

    I don’t seem to have been given a score for humor at all. I *almost* broke a top 25 barrier for the second time. Maybe someday…

    By the way, I made a Linux version but haven’t posted it here because people seem to be having trouble getting it to run :/

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