The Snap, development log: Day 8

Mac build (r51)
Windows build (r51)

Status: Collision detection improved. You can shoot “past selves”, and they can shoot you. Being shot has no meaningful effect yet, but you can do it.

You still can’t collide with other players or copies of yourself, players just pass through each other. I’m really not sure what should happen when you do that. Clearly if you’re just sitting there and a “past self” player runs into you, you should be pushed out of the way. And something should happen if a snap causes another player to spawn on top of you. (Telefragging? Cuz telefragging sounds lame to me.) I’m not sure there’s a sensible way of dealing with this, other than either turning Chipmunk back on or reimplementing large chunks of Chipmunk in an ad hoc fashion.

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