The Snap, development log: Day 23

Mac build (r97)
Windows build (r97)

Status: Did a big under the hood overhaul of the way I lay out HUD elements on the screen. Before, the way I positioned interface elements during the game was done by a bunch of spaghetti code doing ugly math, which resulted in a bunch of little bugs of varying levels of obviousness. Now I have some nice clean code for describing rectangles in relation to one another which I can easily use to actually place elements where they are supposed to go. Although I haven’t bothered actually placing said elements where they are supposed to go yet…

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