Archive for the 'Jumpman' Category

Source code for Jumpman, iJumpman, and The Snap

Tuesday, May 10th, 2011

I have just released the source code to my games, because why not.

The source code for Jumpman and iJumpman can be found here.

The source code for The Snap can be found here.

The code, art and music is available under the Creative Commons “Attribution-NonCommercial 3.0 Unported” license, which means it is free to use for noncommercial use as long as you credit the original creators. You can find more information about this at the Bitbucket pages. (If you find this license too restrictive, I suggest checking out Jumpcore instead.) Both games were created in C++.

Thanks to everyone who played these games, and if anyone finds the source useful, I’d be curious to hear about it!

iJumpman (Jumpman for iPhone)

Wednesday, March 17th, 2010

My free Mac/PC game Jumpman is now available for iPhone, iPod Touch, and iPad.

HOW TO GET IT

  • Click here or search on the App Store for “iJumpman”.

GAMEPLAY VIDEO

FEATURES

  • All the content from the PC version
  • Gesture and tilt controls (plus optional button control scheme)
  • Full in-game soundtrack (plus iTunes library support)
  • Full level editor with integrated online level swapping
  • Supported languages: English, Spanish, French, German

PLOT

  • Guide Jumpman to the exit.

Jumpman Level Database

Sunday, March 1st, 2009

So my Jumpman game has a level editor, and I thought I should make a place for people to put the level packs they’ve made.

Until I think of a better way to do this: if you made a level pack you want to share, zip up the .jmp and email it to jumpmanlevels@gmail.com and I’ll post it here. Include the name you want me to identify you by, and (if you want) a URL to link you at. (Notes: By emailing me your level pack, you are of course giving me permission to mirror it here. I reserve the right to not post your level pack, or to omit your URL, or to write whatever description seems appropriate.)

If you want to play anything below, just download the file into the same folder as the Jumpman program and unzip it. Then run Jumpman and click “Editor”.

All the level packs below are under 15 kilobytes. For calibration on the times, I can beat the main Jumpman level pack in about 15 minutes (…I’ve had practice).

Enjoy:

Peter Mawhorter’s Levels
(Operation Jumpman, Jumpquest, Pixels, Slalom, Uneven)
Peter has made an entire series of excellent level packs which you can download at his website above.

Freefall
Creator: mcc | Type: Playground | Added: 3-22-09
A little experiment I made which I think you will find interesting. It’s only one level long but it may take you awhile. There is no exit, your goal is to reach the orange ball.

Precaution
Creator: fzeroracer | Type: Cruel Challenge | Added: 3-1-09
Do you think Jumpman is hard? Jumpman is not hard. This is hard.

Sonic
Creator: Fly | Type: Playground | My time: 0:26, 0 lives
Fly is from Chile. I assume the “Sonic” burger chain must be very popular in Chile, since I cannot think of anything else this name could possibly be in reference to.

JumpPAC
Creator: ToastyKen | Type: Platformer | Added: 3-1-09 | My time: 5:26, 23 lives
A collection of platforming challenges in strangely familiar settings.

Mikesta
Creator: Mikesta | Type: Cruel Challenge | Added: 3-1-09 | My time: 26:41, 152 lives
Mikesta takes the editor’s edge cases and does something truly epic with them.

Jumpman Gaiden (beta)
Creator: Kitsune Zeta | Type: Platformer | Added: 3-3-09 | My time: 3:26, 5 lives
This is the guy who’s been posting in the comments saying that he is trying to create a level pack that can serve as a full replacement for the Jumpman main level set, complete with tutorial levels. The version linked here is only like 15 levels but it seems to be going well. The sense of visual style is fantastic, the early bits look, like… art deco, somehow, which I’m not sure how pixel art can even be art deco but it seems to work?

Easy
Creator: AndrewFM | Type: Platformer | Added: 3-3-09 | My time: 3:26, 5 lives
A fairly basic level set but with some very creative ideas in places. Warning, it appears to be possible to get permanently stuck in level 13.

Randomness
Creator: Zachary Nicholas | Type: Platformer | Added: 3-22-09 | My time: 3:28, 30 lives
A short series of platforming challenges.

Kyou’s Playground
Creator: Kyou | Type: Playground | Added: 3-1-09 | My time: 0:57, 11 lives
Kyou has some fun with the physics engine… maybe a little too much fun.

Farik
Creator: Farik | Type: Short Platformer | Added: 3-1-09 | My time: 3:50, 1 life
A neat little combination of platforming level and pixel art.

Fly
Creator: Fly | Type: Short Platformer | Added: 3-1-09 | My time: 0:56, 14 lives
Fly does not see what’s so great about platforms that stay in one place.

FAN ART

A man named JB Winter sends in this awesome hypothetical Jumpman box art. I can totally imagine seeing this at Babbage’s.

Jumpman box art

Also:

Jumpman fanart by Taya

Update 2/22/11: This mindblowing image was sent in by sQuiz:

Jumpman fanart by sQuiz

Jumpman

Thursday, February 19th, 2009

I made a video game.

DOWNLOAD (Version 1.0.2)

GAMEPLAY VIDEO

FEATURES

  • Old-school puzzle platforming with some twists
  • Low-definition graphics
  • Gamepad support
  • Full level editor

PLOT

  • Guide Jumpman to the exit.

 
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(OTHER STUFF)

  • There is a collection of user-created levels for Jumpman here.
  • In 2010 I released an iPhone/iPad version of Jumpman.
  • You can find the source code for this game on Bitbucket.